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Marvel Contest of Champions Wiki

A Champion's Signature Ability is an ability that is unlocked and upgraded by getting duplicates of a Champion from a Crystal. Throughout this wiki, the stats for Signature Abilities will be Level 1.

All Champions, except for Tier 1 Champions, have a Signature Ability.

Upgrading a Signature Ability

  • Getting a Tier 2 duplicate will upgrade a Signature Ability by 1 level.
  • Getting a Tier 3 duplicate will upgrade a Signature Ability by 8 levels.
  • Getting a Tier 4 duplicate will upgrade a Signature Ability by 20 levels.

List of Signature Abilities

Note: This section is incomplete. If you have the stats for a Champion's Signature Ability at Level 1 (for Tier 2), 8 (for Tier 3), or 20 (for Tier 4), please add them below. The Marvel Contest of Champions Wiki appreciates.

Abomination

  • Irradiate

Ant-Man

  • Pym Gas Control
    • Ant-Man subtly alters his size during combat with precise Pym Gas Control, granting X% chance for incoming attacks to glance. Glancing hits cannot be critical and deal 50% reduced damage.
Tier (Level) % Chance/Glance
2 (1) -
3 (8) 35.8
4 (20) -

Black Bolt

  • Provocation
    • When Attacked: Being struck by a Critical Hit tests Blackagar Boltagon's restraint, each time increasing either his Attack or Critical Damage by X% for the remainder of the fight.
Tier (Level) % Increased ATK/Crit Damage
2 (1) 6
3 (8) -
4 (20) -

Black Panther

  • Lacerate
    • All Attacks: T'Challas' fists give way to cat-like claws, carving limitless lacerations in his targets with a X% chance, each dealing X% of your Attack as direct damage over 7 seconds.
Tier (Level) % Chance for Bleed % Damage
2 (1) 8 15
3 (8) 8 38.4
4 (20) - -

Black Widow

  • Subtlety
    • All Attacks: Black Widow strikes her targets with subtle, calculated grace, reducing the chance of triggering their abilities by X%.
Tier (Level) % Reduced Ability Activation
2 (1) 10
3 (8) -
4 (20) -

Captain America

  • Last Stand
    • Passive: The chance to Perfectly Block all damage increases by up to X% based on lost Health, providing hope when the Cap needs it most.
Tier (Level) % Chance/Perfect Block
2 (1) 10
3 (8) -
4 (20) -

Captain America WWII

  • Safeguard

Captain Marvel

  • Energy Absorption
    • Passive: Blocking magical attacks absorbs their energy, increasing Captain Marvel's Attack by X% per point of stored Power.
Tier (Level) % ATK Increase
3 (8) 47.4
4 (20) -

Colossus

  • Organic Steel
    • When Attacked: Piotr's organic metal skin shapes and strengthens to his will with no limit, increasing Armor by X% with a fixed 7% chance.
Tier (Level) % Armor Increase
2 (1) -
3 (8) 18.6
4 (20) 23.8

Cyclops

  • Expertise
    • Passive: As his Combo count increases, Cyclops' knowledge of the battlefield prevents opponents from blocking him effectively. In addition, his beams reach up to X% additional Critical Damage at high Power levels.
Tier (Level) % Add'l Crit Damage
2 (1) -
3 (8) -
4 (20) -

Daredevil

  • Radar Sense
    • When Attacked: With acute sensory perception more attuned than even Spider-Man, Daredevil evades projectiles with a X% chance.
Tier (Level) % Chance to Evade
3 (8) -
4 (20) -

Deadpool

  • Healing Factor

Doctor Strange

  • Counterspell
    • Passive: The Sorcerer Supreme automatically counters enemy Status Effects with beneficial countermagic. Spell effectiveness: X%!
Tier (Level) % Effectiveness
3 (8) -
4 (20) -

Drax

  • Enthrall

Electro

  • Electrostatic

Elektra

  • No Loose Ends
    • Elektra takes care of opponents below a percentage of health with 100% critical rate and X% critical damage, leaving no one to tell the tale.
Tier (Level) % Crit Damage
3 (8) -
4 (20) -

Gamora

  • Assassination
    • Special Attacks: A X% chance that Gamora's Godslayer blade deals a lethal blow, striking for massive Critical Hit Damage.
Tier (Level) % Critical Hit
2 (1) -
3 (8) 28.1
4 (20) 36.1

Hawkeye

  • Hemorrhage
    • Special Attacks: Arrows strike the jugular with a fixed 25% chance to inflict severe Bleeding, dealing X% of your Attack per minute as direct damage.
Tier (Level) % Damage
2 (1) 324
3 (8) -
4 (20) -

Hulk

  • Hulk Rage
    • Passive: Hulk is angered by receiving damage, strengthening his attacks by up to X% based on lost Health. You wouldn't like him when he's angry!
Tier (Level) % Attack Increase
2 (1) 40
3 (8) -
4 (20) 141.9

Hulkbuster

  • Iron Rage

Iron Fist

  • Focus
    • All Attacks: The Iron Fists' repeated strikes to pressure points wreak cumulative havoc on the target's Armor, with a X% chance to reduce it by X% for each activation.
Tier (Level) % Chance to Armor Break % Armor Reduction
2 (1) 20 5
3 (8) - -
4 (20) - -

Iron Man

  • Arc Overload
    • Iron Man overloads the Arc Reactor in his chest if Health drops below 15%, briefly extending his life span with a burst of X% Armor and Regeneration.
Tier (Level) % Armor/Regeneration
2 (1) 25
3 (8) -
4 (20) 43.7

Iron Patriot

  • Arc Overload
    • Iron Patriot overloads the Arc Reactor in his chest if health drops below 15%, briefly boosting his armor by X%.
Tier (Level) % Armor Increase
3 (8) -
4 (20) -

Juggernaut

  • Unstoppable

Magik

  • Rewind
    • When Attacked: X% chance that Magik teleports into the past to a time before injury.
Tier (Level) % Chance
2 (1) -
3 (8) -
4 (20) 18

Magneto

  • Refraction
    • When Attacked: Magneto bends a dense electromagnetic field around his body to create a personal force field, preventing him from losing more than X% Health from a single source.
Tier (Level) % Health Loss Cap
3 (8) -
4 (20) 47.4

Ms. Marvel

  • Energy Absorption
    • Passive: Attack is increased by up to X% based on stored Power. In addition, blocking partially absorbs energy-based attacks, fueling Ms. Marvel's Power Meter.
Tier (Level) % Attack Increase
3 (8) -
4 (20) -

Punisher

  • Defy Pain
    • When Attacked: Marine Corps. The Vietnam War. The Italian Mafia. Frank Castle has conditioned himself for high pain tolerance, granting him a X% chance to endure a lethal blow.
Tier (Level) % Chance to Endure
2 (1) 20
3 (8) -
4 (20) -

Rhino

  • Rhino Armor
    • Passive: A thick polymer suit enhances Rhino's gamma-based strength and resilience, increasing his Physical Resistance by X%.
Tier (Level) % PR Increase
2 (1) -
3 (8) -
4 (20) -

Rocket Raccoon

  • Furocity
    • Passive: Rocket makes fur fly with up to X% increased Critical Hit Rate for every ten consecutive Combo hits.
Tier (Level) % Increased CHR
3 (8) -
4 (20) 32.5

Ronan

  • Edict
    • Passive: The Supreme Accuser judges the target, punishing them for their use of beneficial effects with X% increased Attack and Stun durations.
Tier (Level) % Increased ATK/Stun Time
2 (1) -
3 (8) -
4 (20) -

Scarlet Witch

  • Veil of Fortune
    • Critical Hits: Whenever a Critical Hit occurs for either player, there's a X% chance the Scarlet Witch manipulates the outcome for her benefit.
Tier (Level) % Chance/Manipulation
2 (1) -
3 (8) -
4 (20) 70.8


Spider-Man

  • Spider Sense

Star-Lord

  • Tactician
    • Passive: As blows are exchanged, Star-Lord familiarizes himself with opponents' techniques, increasing Attack by up to X% with every ten of his Combo hits and Block Proficiency by up to X% with every ten of theirs.
Tier (Level) % ATK Increase % BP Increase
2 (1) - -
3 (8) - -
4 (20) 100 4

Storm

  • Conduit
    • Special Attacks: As Power surges and flows through her target, dealing X% additional Critical Hit Damage per point of enemy Power.
Tier (Level) % Add'l Crit Damage
2 (1) -
3 (8) 120.8
4 (20) -

Superior Iron Man

  • Arc Overload
    • Passive: Iron Man overloads the Arc Reactor in his chest if Health drops below 15%, briefly extending his life span with a burst of X% Armor and Regeneration.
Tier (Level) % Armor/Regeneration
2 (1) -
3 (8) 38
4 (20) -

The Vision

  • Power Steal
    • When Draining Power: Special Attacks have a X% chance to disrupt the target, taking X% of their Power as your own.
Tier (Level) % Chance to Steal % Power Stolen
2 (1) 100 12
3 (8) - -
4 (20) - -

Thor

  • Ragnarok
    • Passive: Dazing the Thunder God enfuriates him, while opponents dazed by the Thunder God become X% more vulnerable targets for "That Which Smashes".
Tier (Level) % More Stun
2 (1) 30
3 (8) -
4 (20) -

Ultron

  • Absorption
    • When Attacked: Energy attacks only serve Ultron, who converts X% of the damage into both Power and Health.
Tier (Level) % Damage Converted
3 (8) -
4 (20) -

Unstoppable Colossus

  • Unstoppable
    • When Attacked: The impact of enemy attacks is shrugged off with a X% chance.
Tier (Level) % Chance for Unstoppable
2 (1) -
3 (8) -
4 (20) 12.5

Vision

  • Synthesize
    • The only known Synthezoid, the Vision is capable of synthesizing X Power periodically during battle. 01001111 01010000
Tier (Level) Power Synthesized
2 (1) 80
3 (8) -
4 (20) -

War Machine

  • Empty the Clip
    • War Machine readies all remaining ordinance if health drops below 20%, granting up to 90% increased armor and X% increased attack for the next 12 hits.
Tier (Level) % ATK Increase
3 (8) -
4 (20) -

Winter Soldier

  • Torment
    • Passive: The Winter Soldier prolongs suffering with X% increased Attack for each instance of Bleed on the target.
Tier (Level) % ATK Increase
2 (1) 10
3 (8) -
4 (20) -

Wolverine

  • Cellular Regeneration
    • When Attacked: Wolverine's natural healing factor accelerates, granting cumulative Regeneration with a fixed X% chance to recover X% Health.
Tier (Level) % Chance to Regenerate % Health Recovered
2 (1) 8 5
3 (8) - -
4 (20) - -

Yellowjacket

  • Biosting 2.0
    • Power Stings stun their victims with a bio-electric shock for a few seconds after lasting their full duration.
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