A Champion's Signature Ability is an ability that is unlocked and upgraded by getting duplicates of a Champion from a Crystal. Throughout this wiki, the stats for Signature Abilities will be Level 1.
All Champions, except for Tier 1 Champions, have a Signature Ability.
Getting a Tier 2 duplicate will upgrade a Signature Ability by 1 level.
Getting a Tier 3 duplicate will upgrade a Signature Ability by 8 levels.
Getting a Tier 4 duplicate will upgrade a Signature Ability by 20 levels.
List of Signature Abilities
Note: This section is incomplete. If you have the stats for a Champion's Signature Ability at Level 1 (for Tier 2), 8 (for Tier 3), or 20 (for Tier 4), please add them below. The Marvel Contest of Champions Wiki appreciates.
Ant-Man subtly alters his size during combat with precise Pym Gas Control, granting X% chance for incoming attacks to glance. Glancing hits cannot be critical and deal 50% reduced damage.
When Attacked: Being struck by a Critical Hit tests Blackagar Boltagon's restraint, each time increasing either his Attack or Critical Damage by X% for the remainder of the fight.
All Attacks: T'Challas' fists give way to cat-like claws, carving limitless lacerations in his targets with a X% chance, each dealing X% of your Attack as direct damage over 7 seconds.
When Attacked: Piotr's organic metal skin shapes and strengthens to his will with no limit, increasing Armor by X% with a fixed 7% chance.
Tier (Level)
% Armor Increase
2 (1)
-
3 (8)
18.6
4 (20)
23.8
Cyclops
Expertise
Passive: As his Combo count increases, Cyclops' knowledge of the battlefield prevents opponents from blocking him effectively. In addition, his beams reach up to X% additional Critical Damage at high Power levels.
All Attacks: The Iron Fists' repeated strikes to pressure points wreak cumulative havoc on the target's Armor, with a X% chance to reduce it by X% for each activation.
When Attacked: Magneto bends a dense electromagnetic field around his body to create a personal force field, preventing him from losing more than X% Health from a single source.
Passive:Attack is increased by up to X% based on stored Power. In addition, blocking partially absorbs energy-based attacks, fueling Ms. Marvel's Power Meter.
When Attacked: Marine Corps. The Vietnam War. The Italian Mafia. Frank Castle has conditioned himself for high pain tolerance, granting him a X% chance to endure a lethal blow.
Passive: As blows are exchanged, Star-Lord familiarizes himself with opponents' techniques, increasing Attack by up to X% with every ten of his Combo hits and Block Proficiency by up to X% with every ten of theirs.
Passive: Iron Man overloads the Arc Reactor in his chest if Health drops below 15%, briefly extending his life span with a burst of X% Armor and Regeneration.
Tier (Level)
% Armor/Regeneration
2 (1)
-
3 (8)
38
4 (20)
-
The Vision
Power Steal
When Draining Power: Special Attacks have a X% chance to disrupt the target, taking X% of their Power as your own.
War Machine readies all remaining ordinance if health drops below 20%, granting up to 90% increased armor and X% increased attack for the next 12 hits.